Logo Search packages:      
Sourcecode: qt4-x11 version File versions

roundedbox.h

/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file.  Please review the following information
** to ensure GNU General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.  In addition, as a special
** exception, Nokia gives you certain additional rights. These rights
** are described in the Nokia Qt GPL Exception version 1.3, included in
** the file GPL_EXCEPTION.txt in this package.
**
** Qt for Windows(R) Licensees
** As a special exception, Nokia, as the sole copyright holder for Qt
** Designer, grants users of the Qt/Eclipse Integration plug-in the
** right for the Qt/Eclipse Integration to link to functionality
** provided by Qt Designer and its related libraries.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
****************************************************************************/

#ifndef ROUNDEDBOX_H
#define ROUNDEDBOX_H

//#include <GL/glew.h>
#include "glextensions.h"

#include <QtGui>
#include <QtOpenGL>

#include "gltrianglemesh.h"
#include "vector.h"
#include "glbuffers.h"

struct P3T2N3Vertex
{
    gfx::Vector3f position;
    gfx::Vector2f texCoord;
    gfx::Vector3f normal;
    static VertexDescription description[];
};

class GLRoundedBox : public GLTriangleMesh<P3T2N3Vertex, unsigned short>
{
public:
    // 0 < r < 0.5, 0 <= n <= 125
    GLRoundedBox(float r = 0.25f, float scale = 1.0f, int n = 10);
};


#endif

Generated by  Doxygen 1.6.0   Back to index