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qsvgrenderer.h

/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the QtSVG module of the Qt Toolkit.
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** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file.  Alternatively you may (at
** your option) use any later version of the GNU General Public
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** (or its successors, if any) and the KDE Free Qt Foundation. In
** addition, as a special exception, Trolltech gives you certain
** additional rights. These rights are described in the Trolltech GPL
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#ifndef QSVGRENDERER_H
#define QSVGRENDERER_H

#include <QtGui/qmatrix.h>
#include <QtCore/qobject.h>
#include <QtCore/qsize.h>
#include <QtCore/qrect.h>

QT_BEGIN_HEADER

QT_MODULE(Svg)

class QSvgRendererPrivate;
class QPainter;
class QByteArray;

00060 class Q_SVG_EXPORT QSvgRenderer : public QObject
{
    Q_OBJECT

00064     Q_PROPERTY(QRectF viewBox READ viewBoxF WRITE setViewBox)
00065     Q_PROPERTY(int framesPerSecond READ framesPerSecond WRITE setFramesPerSecond)
00066     Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame)
public:
    QSvgRenderer(QObject *parent=0);
    QSvgRenderer(const QString &filename, QObject *parent=0);
    QSvgRenderer(const QByteArray &contents, QObject *parent=0);
    ~QSvgRenderer();

    bool isValid() const;

    QSize defaultSize() const;

    QRect viewBox() const;
    QRectF viewBoxF() const;
    void setViewBox(const QRect &viewbox);
    void setViewBox(const QRectF &viewbox);

    bool animated() const;
    int framesPerSecond() const;
    void setFramesPerSecond(int num);
    int currentFrame() const;
    void setCurrentFrame(int);
    int animationDuration() const;//in seconds

    QRectF boundsOnElement(const QString &id) const;
    bool elementExists(const QString &id) const;
    QMatrix matrixForElement(const QString &id) const;
    
public Q_SLOTS:
    bool load(const QString &filename);
    bool load(const QByteArray &contents);
    void render(QPainter *p);
    void render(QPainter *p, const QRectF &bounds);
    
    void render(QPainter *p, const QString &elementId,
                const QRectF &bounds=QRectF());

Q_SIGNALS:
    void repaintNeeded();

private:
    Q_DECLARE_PRIVATE(QSvgRenderer)
};

QT_END_HEADER

#endif // QSVGRENDERER_H

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