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q3serversocket.h

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#ifndef Q3SERVERSOCKET_H
#define Q3SERVERSOCKET_H

#include <QtCore/qobject.h>
#include <QtNetwork/qhostaddress.h>
#include <Qt3Support/q3socketdevice.h> // ### remove or keep for users' convenience?

QT_BEGIN_HEADER

QT_MODULE(Qt3Support)

class Q3ServerSocketPrivate;

00057 class Q_COMPAT_EXPORT Q3ServerSocket : public QObject
{
    Q_OBJECT
public:
    Q3ServerSocket( Q_UINT16 port, int backlog = 1,
               QObject *parent=0, const char *name=0 );
    Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
               QObject *parent=0, const char *name=0 );
    Q3ServerSocket( QObject *parent=0, const char *name=0 );
    virtual ~Q3ServerSocket();

    bool ok() const;

    Q_UINT16 port() const ;

    int socket() const ;
    virtual void setSocket( int socket );

    QHostAddress address() const ;

    virtual void newConnection( int socket ) = 0;

protected:
    Q3SocketDevice *socketDevice();

private Q_SLOTS:
    void incomingConnection( int socket );

private:
    Q3ServerSocketPrivate *d;
    void init( const QHostAddress & address, Q_UINT16 port, int backlog );
};

QT_END_HEADER

#endif // Q3SERVERSOCKET_H

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