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qdialog.cpp

/****************************************************************************
**
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**
** This file is part of the QtGui module of the Qt Toolkit.
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** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the files LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file.  Alternatively you may (at
** your option) use any later version of the GNU General Public
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** additional rights. These rights are described in the Trolltech GPL
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#include "qdialog.h"


#include "qevent.h"
#include "qdesktopwidget.h"
#include "qpushbutton.h"
#include "qapplication.h"
#include "qlayout.h"
#include "qsizegrip.h"
#include "qwhatsthis.h"
#include "qmenu.h"
#include "qcursor.h"
#include "private/qdialog_p.h"
#ifndef QT_NO_ACCESSIBILITY
#include "qaccessible.h"
#endif
#if defined(Q_OS_TEMP)
#include "qt_windows.h"
#elif defined(Q_WS_X11)
#  include "../kernel/qt_x11_p.h"
#endif

#ifndef SPI_GETSNAPTODEFBUTTON
#  define SPI_GETSNAPTODEFBUTTON  95
#endif

/*!
    \class QDialog
    \brief The QDialog class is the base class of dialog windows.

    \ingroup dialogs
    \ingroup abstractwidgets
    \mainclass

    A dialog window is a top-level window mostly used for short-term
    tasks and brief communications with the user. QDialogs may be
    modal or modeless. QDialogs can
    provide a \link #return return
    value\endlink, and they can have \link #default default
    buttons\endlink. QDialogs can also have a QSizeGrip in their
    lower-right corner, using setSizeGripEnabled().

    Note that QDialog (an any other widget that has type Qt::Dialog) uses
    the parent widget slightly differently from other classes in Qt. A
    dialog is always a top-level widget, but if it has a parent, its
    default location is centered on top of the parent's top-level widget
    (if it is not top-level itself). It will also share the parent's
    taskbar entry.

    Use the overload of the QWidget::setParent() function to change
    the ownership of a QDialog widget. This function allows you to
    explicitly set the window flags of the reparented widget; using
    the overloaded function will clear the window flags specifying the
    window-system properties for the widget (in particular it will
    reset the Qt::Dialog flag).

    \section1 Modal Dialogs

    A \bold{modal} dialog is a dialog that blocks input to other
    visible windows in the same application. Dialogs that are used to
    request a file name from the user or that are used to set
    application preferences are usually modal. Dialogs can be
    \l{Qt::ApplicationModal}{application modal} (the default) or
    \l{Qt::WindowModal}{window modal}.

    When an application modal dialog is opened, the user must finish
    interacting with the dialog and close it before they can access
    any other window in the application. Window modal dialogs only
    block access to the window associated with the dialog, allowing
    the user to continue to use other windows in an application.

    The most common way to display a modal dialog is to call its
    exec() function. When the user closes the dialog, exec() will
    provide a useful \link #return return value\endlink. Typically,
    to get the dialog to close and return the appropriate value, we
    connect a default button, e.g. \gui OK, to the accept() slot and a
    \gui Cancel button to the reject() slot.
    Alternatively you can call the done() slot with \c Accepted or
    \c Rejected.

    An alternative is to call setModal(true) or setWindowModality(),
    then show(). Unlike exec(), show() returns control to the caller
    immediately. Calling setModal(true) is especially useful for
    progress dialogs, where the user must have the ability to interact
    with the dialog, e.g.  to cancel a long running operation. If you
    use show() and setModal(true) together to perform a long operation,
    you must call QApplication::processEvents() periodically during
    processing to enable the user to interact with the dialog. (See
    QProgressDialog.)

    \section1 Modeless Dialogs

    A \bold{modeless} dialog is a dialog that operates
    independently of other windows in the same application. Find and
    replace dialogs in word-processors are often modeless to allow the
    user to interact with both the application's main window and with
    the dialog.

    Modeless dialogs are displayed using show(), which returns control
    to the caller immediately.

    If you invoke the \l{QWidget::show()}{show()} function after hiding
    a dialog, the dialog will be displayed in its original position. This is
    because the window manager decides the position for windows that
    have no been explicitly placed by the programmer. To preserve the
    position of a dialog that has been moved by the user, save its position
    in your \l{QWidget::closeEvent()}{closeEvent()}  handler and then
    move the dialog to that position, before showing it again.

    \target default
    \section1 Default Button

    A dialog's \e default button is the button that's pressed when the
    user presses Enter (Return). This button is used to signify that
    the user accepts the dialog's settings and wants to close the
    dialog. Use QPushButton::setDefault(), QPushButton::isDefault()
    and QPushButton::autoDefault() to set and control the dialog's
    default button.

    \target escapekey
    \section1 Escape Key

    If the user presses the Esc key in a dialog, QDialog::reject()
    will be called. This will cause the window to close: The \link
    QCloseEvent close event \endlink cannot be \link
    QCloseEvent::ignore() ignored \endlink.

    \section1 Extensibility

    Extensibility is the ability to show the dialog in two ways: a
    partial dialog that shows the most commonly used options, and a
    full dialog that shows all the options. Typically an extensible
    dialog will initially appear as a partial dialog, but with a
    \gui More toggle button. If the user presses the \gui More button down,
    the dialog is expanded. The \l{Extension Example} shows how to achieve
    extensible dialogs using Qt.

    \target return
    \section1 Return Value (Modal Dialogs)

    Modal dialogs are often used in situations where a return value is
    required, e.g. to indicate whether the user pressed \gui OK or
    \gui Cancel. A dialog can be closed by calling the accept() or the
    reject() slots, and exec() will return \c Accepted or \c Rejected
    as appropriate. The exec() call returns the result of the dialog.
    The result is also available from result() if the dialog has not
    been destroyed.

    \target examples
    \section1 Code Examples

    A modal dialog:

    \quotefromfile snippets/dialogs/dialogs.cpp
    \skipto void EditorWindow::countWords()
    \printuntil /^\}/

    A modeless dialog:

    \quotefromfile snippets/dialogs/dialogs.cpp
    \skipto void EditorWindow::find()
    \printuntil /^\}/

    \sa QDialogButtonBox, QTabWidget, QWidget, QProgressDialog,
        {fowler}{GUI Design Handbook: Dialogs, Standard}, {Extension Example},
        {Standard Dialogs Example}
*/

/*! \enum QDialog::DialogCode

    The value returned by a modal dialog.

    \value Accepted
    \value Rejected
*/

/*!
  \property QDialog::sizeGripEnabled
  \brief whether the size grip is enabled

  A QSizeGrip is placed in the bottom-right corner of the dialog when this
  property is enabled. By default, the size grip is disabled.
*/


/*!
  Constructs a dialog with parent \a parent.

  A dialog is always a top-level widget, but if it has a parent, its
  default location is centered on top of the parent. It will also
  share the parent's taskbar entry.

  The widget flags \a f are passed on to the QWidget constructor.
  If, for example, you don't want a What's This button in the title bar
  of the dialog, pass Qt::WindowTitleHint | Qt::WindowSystemMenuHint in \a f.

  \sa QWidget::setWindowFlags()
*/

00243 QDialog::QDialog(QWidget *parent, Qt::WindowFlags f)
    : QWidget(*new QDialogPrivate, parent,
              f | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0))
{
}

#ifdef QT3_SUPPORT
/*!
    \overload
    \obsolete
*/
QDialog::QDialog(QWidget *parent, const char *name, bool modal, Qt::WindowFlags f)
    : QWidget(*new QDialogPrivate, parent,
              f
              | QFlag(modal ? Qt::WShowModal : 0)
              | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0)
        )
{
    setObjectName(QString::fromAscii(name));
}
#endif

/*!
  \overload
  \internal
*/
00269 QDialog::QDialog(QDialogPrivate &dd, QWidget *parent, Qt::WindowFlags f)
    : QWidget(dd, parent, f | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0))
{
}

/*!
  Destroys the QDialog, deleting all its children.
*/

00278 QDialog::~QDialog()
{
    // Need to hide() here, as our (to-be) overridden hide()
    // will not be called in ~QWidget.
    hide();
}

/*!
  \internal
  This function is called by the push button \a pushButton when it
  becomes the default button. If \a pushButton is 0, the dialogs
  default default button becomes the default button. This is what a
  push button calls when it loses focus.
*/
void QDialogPrivate::setDefault(QPushButton *pushButton)
{
    Q_Q(QDialog);
    bool hasMain = false;
    QList<QPushButton*> list = qFindChildren<QPushButton*>(q);
    for (int i=0; i<list.size(); ++i) {
        QPushButton *pb = list.at(i);
        if (pb->window() == q) {
            if (pb == mainDef)
                hasMain = true;
            if (pb != pushButton)
                pb->setDefault(false);
        }
    }
    if (!pushButton && hasMain)
        mainDef->setDefault(true);
    if (!hasMain)
        mainDef = pushButton;
}

/*!
  \internal
  This function sets the default default push button to \a pushButton.
  This function is called by QPushButton::setDefault().
*/
void QDialogPrivate::setMainDefault(QPushButton *pushButton)
{
    mainDef = 0;
    setDefault(pushButton);
}

/*!
  \internal
  Hides the default button indicator. Called when non auto-default
  push button get focus.
 */
void QDialogPrivate::hideDefault()
{
    Q_Q(QDialog);
    QList<QPushButton*> list = qFindChildren<QPushButton*>(q);
    for (int i=0; i<list.size(); ++i) {
        list.at(i)->setDefault(false);
    }
}

#ifdef Q_OS_TEMP
# include "qmessagebox.h"
extern const char * mb_texts[]; // Defined in qmessagebox.cpp
/*!
  \internal
  Hides special buttons which are rather shown in the title bar
  on WinCE, to conserve screen space.
*/
void QDialog::hideSpecial()
{
    // "OK"     buttons are hidden, and (Ok) shown on title bar
    // "Cancel" buttons are hidden, and (X)  shown on title bar
    // "Help"   buttons are hidden, and (?)  shown on title bar
    bool showOK = false,
         showX  = false,
         showQ  = false;
    QList<QPushButton*> list = qFindChildren<QPushButton*>(this);
    for (int i=0; i<list.size(); ++i) {
        QPushButton *pb = list.at(i);
        if (!showOK && pb->text() == qApp->translate("QMessageBox", mb_texts[QMessageBox::Ok])) {
            pb->hide();
            showOK = true;
        } else if (!showX && pb->text() == qApp->translate("QMessageBox", mb_texts[QMessageBox::Cancel])) {
            pb->hide();
            showX = true;
        } else if (!showQ && pb->text() == qApp->translate("QMessageBox", "Help")) {
            pb->hide();
            showQ = true;
        }
    }
    if (showOK || showQ) {
        DWORD ext = GetWindowLong(winId(), GWL_EXSTYLE);
        ext |= showOK ? WS_EX_CAPTIONOKBTN : 0;
        ext |= showQ  ? WS_EX_CONTEXTHELP: 0;
        SetWindowLong(winId(), GWL_EXSTYLE, ext);
    }
    if (!showX) {
        DWORD ext = GetWindowLong(winId(), GWL_STYLE);
        ext &= ~WS_SYSMENU;
        SetWindowLong(winId(), GWL_STYLE, ext);
    }
}
#endif

/*!
  Returns the modal dialog's result code, \c Accepted or \c Rejected.

  Do not call this function if the dialog was constructed with the
  Qt::WA_DeleteOnClose attribute.
*/
00387 int QDialog::result() const
{
    Q_D(const QDialog);
    return d->rescode;
}

/*!
  \fn void QDialog::setResult(int i)

  Sets the modal dialog's result code to \a i.
*/
00398 void QDialog::setResult(int r)
{
    Q_D(QDialog);
    d->rescode = r;
}


/*!
    Shows the dialog as a \l{QDialog#Modal Dialogs}{modal dialog},
    blocking until the user closes it. The function returns a \l
    DialogCode result.

    If the dialog is \l{Qt::ApplicationModal}{application modal}, users cannot
    interact with any other window in the same application until they close
    the dialog. If the dialog is \l{Qt::ApplicationModal}{window modal}, only
    interaction with the parent window is blocked while the dialog is open.

    By default, the dialog is application modal.

    \sa show(), result(), setWindowModality()
*/

00420 int QDialog::exec()
{
    Q_D(QDialog);
    if (d->eventLoop) {
        qWarning("QDialog::exec: Recursive call detected");
        return -1;
    }

    bool deleteOnClose = testAttribute(Qt::WA_DeleteOnClose);
    setAttribute(Qt::WA_DeleteOnClose, false);

    bool wasShowModal = testAttribute(Qt::WA_ShowModal);
    setAttribute(Qt::WA_ShowModal, true);
    setResult(0);

    show();

    QEventLoop eventLoop;
    d->eventLoop = &eventLoop;
    QPointer<QDialog> guard = this;
    (void) eventLoop.exec();
    if (guard.isNull())
        return QDialog::Rejected;
    d->eventLoop = 0;

    setAttribute(Qt::WA_ShowModal, wasShowModal);

    int res = result();
    if (deleteOnClose)
        delete this;
    return res;
}


/*! Closes the dialog and sets its result code to \a r. If this dialog
  is shown with exec(), done() causes the local event loop to finish,
  and exec() to return \a r.

  As with QWidget::close(), done() deletes the dialog if the
  Qt::WA_DeleteOnClose flag is set. If the dialog is the application's
  main widget, the application terminates. If the dialog is the
  last window closed, the QApplication::lastWindowClosed() signal is
  emitted.

  \sa accept(), reject(), QApplication::activeWindow(), QApplication::quit()
*/

00467 void QDialog::done(int r)
{
    Q_D(QDialog);
    hide();
    setResult(r);
    d->close_helper(QWidgetPrivate::CloseNoEvent);
    emit finished(r);
    if (r == Accepted)
        emit accepted();
    else if (r == Rejected)
        emit rejected();
}

/*!
  Hides the modal dialog and sets the result code to \c Accepted.

  \sa reject() done()
*/

00486 void QDialog::accept()
{
    done(Accepted);
}

/*!
  Hides the modal dialog and sets the result code to \c Rejected.

  \sa accept() done()
*/

00497 void QDialog::reject()
{
    done(Rejected);
}

/*! \reimp */
00503 bool QDialog::eventFilter(QObject *o, QEvent *e)
{
    return QWidget::eventFilter(o, e);
}

/*****************************************************************************
  Event handlers
 *****************************************************************************/

/*! \reimp */
00513 void QDialog::contextMenuEvent(QContextMenuEvent *e)
{
#if defined(QT_NO_WHATSTHIS) || defined(QT_NO_MENU)
    Q_UNUSED(e);
#else
    QWidget *w = childAt(e->pos());
    if (!w) {
        w = rect().contains(e->pos()) ? this : 0;
        if (!w)
            return;
    }
    while (w && w->whatsThis().size() == 0 && !w->testAttribute(Qt::WA_CustomWhatsThis))
        w = w->isWindow() ? 0 : w->parentWidget();
    if (w) {
        QMenu p;
        QAction *wt = p.addAction(tr("What's This?"));
        if (p.exec(e->globalPos()) == wt) {
            QHelpEvent e(QEvent::WhatsThis, w->rect().center(),
                         w->mapToGlobal(w->rect().center()));
            QApplication::sendEvent(w, &e);
        }
    }
#endif
}

/*! \reimp */
00539 void QDialog::keyPressEvent(QKeyEvent *e)
{
    //   Calls reject() if Escape is pressed. Simulates a button
    //   click for the default button if Enter is pressed. Move focus
    //   for the arrow keys. Ignore the rest.
#ifdef Q_WS_MAC
    if(e->modifiers() == Qt::ControlModifier && e->key() == Qt::Key_Period) {
        reject();
    } else
#endif
    if (!e->modifiers() || (e->modifiers() & Qt::KeypadModifier && e->key() == Qt::Key_Enter)) {
        switch (e->key()) {
        case Qt::Key_Enter:
        case Qt::Key_Return: {
            QList<QPushButton*> list = qFindChildren<QPushButton*>(this);
            for (int i=0; i<list.size(); ++i) {
                QPushButton *pb = list.at(i);
                if (pb->isDefault() && pb->isVisible()) {
                    if (pb->isEnabled())
                        pb->click();
                    return;
                }
            }
        }
        break;
        case Qt::Key_Escape:
            reject();
            break;
        case Qt::Key_Up:
        case Qt::Key_Left:
            if (focusWidget() &&
                 (focusWidget()->focusPolicy() == Qt::StrongFocus ||
                   focusWidget()->focusPolicy() == Qt::WheelFocus)) {
                e->ignore();
                break;
            }
            // call ours, since c++ blocks us from calling the one
            // belonging to focusWidget().
            focusNextPrevChild(false);
            break;
        case Qt::Key_Down:
        case Qt::Key_Right:
            if (focusWidget() &&
                 (focusWidget()->focusPolicy() == Qt::StrongFocus ||
                   focusWidget()->focusPolicy() == Qt::WheelFocus)) {
                e->ignore();
                break;
            }
            focusNextPrevChild(true);
            break;
        default:
            e->ignore();
            return;
        }
    } else {
        e->ignore();
    }
}

/*! \reimp */
00599 void QDialog::closeEvent(QCloseEvent *e)
{
#ifndef QT_NO_WHATSTHIS
    if (isModal() && QWhatsThis::inWhatsThisMode())
        QWhatsThis::leaveWhatsThisMode();
#endif
    if (isVisible())
        reject();
    else
        e->accept();
}

#ifdef Q_OS_TEMP
/*! \internal
    \reimp
*/
bool QDialog::event(QEvent *e)
{
    switch (e->type()) {
    case QEvent::OkRequest:
    case QEvent::HelpRequest: {
        QString bName =
            (e->type() == QEvent::OkRequest)
            ? qApp->translate("QMessageBox", mb_texts[QMessageBox::Ok])
            : qApp->translate("QMessageBox", "Help");
        QList<QPushButton*> list = qFindChildren<QPushButton*>(this);
        for (int i=0; i<list.size(); ++i) {
            QPushButton *pb = list.at(i);
            if (pb->text() == bName) {
                if (pb->isEnabled())
                    pb->click();
                return pb->isEnabled();
            }
        } }
    default: break;
    }
    return QWidget::event(e);
}
#endif


/*****************************************************************************
  Geometry management.
 *****************************************************************************/

/*! \reimp
*/

00647 void QDialog::setVisible(bool visible)
{
    Q_D(QDialog);
    if (visible) {
        if (testAttribute(Qt::WA_WState_ExplicitShowHide) && !testAttribute(Qt::WA_WState_Hidden))
            return;

#ifdef Q_OS_TEMP
        hideSpecial();
#endif

        if (!testAttribute(Qt::WA_Moved)) {
            Qt::WindowStates state = windowState();
            adjustPosition(parentWidget());
            setAttribute(Qt::WA_Moved, false); // not really an explicit position
            if (state != windowState())
                setWindowState(state);
        }
        QWidget::setVisible(visible);
        showExtension(d->doShowExtension);
        QWidget *fw = window()->focusWidget();
        if (!fw)
            fw = this;

        /*
          The following block is to handle a special case, and does not
          really follow propper logic in concern of autoDefault and TAB
          order. However, it's here to ease usage for the users. If a
          dialog has a default QPushButton, and first widget in the TAB
          order also is a QPushButton, then we give focus to the main
          default QPushButton. This simplifies code for the developers,
          and actually catches most cases... If not, then they simply
          have to use [widget*]->setFocus() themselves...
        */
        if (d->mainDef && fw->focusPolicy() == Qt::NoFocus) {
            QWidget *first = fw;
            while ((first = first->nextInFocusChain()) != fw && first->focusPolicy() == Qt::NoFocus)
                ;
            if (first != d->mainDef && qobject_cast<QPushButton*>(first))
                d->mainDef->setFocus();
        }
        if (!d->mainDef && isWindow()) {
            QWidget *w = fw;
            while ((w = w->nextInFocusChain()) != fw) {
                QPushButton *pb = qobject_cast<QPushButton *>(w);
                if (pb && pb->autoDefault() && pb->focusPolicy() != Qt::NoFocus) {
                    pb->setDefault(true);
                    break;
                }
            }
        }
        if (fw && !fw->hasFocus()) {
            QFocusEvent e(QEvent::FocusIn, Qt::TabFocusReason);
            QApplication::sendEvent(fw, &e);
        }

#ifndef QT_NO_ACCESSIBILITY
        QAccessible::updateAccessibility(this, 0, QAccessible::DialogStart);
#endif

    } else {
        if (testAttribute(Qt::WA_WState_ExplicitShowHide) && testAttribute(Qt::WA_WState_Hidden))
            return;

#ifndef QT_NO_ACCESSIBILITY
        if (isVisible())
            QAccessible::updateAccessibility(this, 0, QAccessible::DialogEnd);
#endif

        // Reimplemented to exit a modal event loop when the dialog is hidden.
        QWidget::setVisible(visible);
        if (d->eventLoop)
            d->eventLoop->exit();
    }
#ifdef Q_WS_WIN
    if (d->mainDef && isActiveWindow()) {
        BOOL snapToDefault = false;
        if ( QT_WA_INLINE( SystemParametersInfo(SPI_GETSNAPTODEFBUTTON, 0, &snapToDefault, 0) ,
                           SystemParametersInfoA(SPI_GETSNAPTODEFBUTTON, 0, &snapToDefault, 0) )) {
            if (snapToDefault)
                QCursor::setPos(d->mainDef->mapToGlobal(d->mainDef->rect().center()));
        }
    }
#endif
}

/*!\reimp */
00734 void QDialog::showEvent(QShowEvent *event)
{
    if (!event->spontaneous() && !testAttribute(Qt::WA_Moved)) {
      Qt::WindowStates  state = windowState();
        adjustPosition(parentWidget());
        setAttribute(Qt::WA_Moved, false); // not really an explicit position
      if (state != windowState())
          setWindowState(state);
    }
}

/*! \internal */
00746 void QDialog::adjustPosition(QWidget* w)
{
#ifdef Q_WS_X11
    // if the WM advertises that it will place the windows properly for us, let it do it :)
    if (X11->isSupportedByWM(ATOM(_NET_WM_FULL_PLACEMENT)))
        return;
#endif

    QPoint p(0, 0);
    int extraw = 0, extrah = 0, scrn = 0;
    if (w)
        w = w->window();
    QRect desk;
    if (w) {
        scrn = QApplication::desktop()->screenNumber(w);
    } else if (QApplication::desktop()->isVirtualDesktop()) {
        scrn = QApplication::desktop()->screenNumber(QCursor::pos());
    } else {
        scrn = QApplication::desktop()->screenNumber(this);
    }
    desk = QApplication::desktop()->availableGeometry(scrn);

    QWidgetList list = QApplication::topLevelWidgets();
    for (int i = 0; (extraw == 0 || extrah == 0) && i < list.size(); ++i) {
        QWidget * current = list.at(i);
        if (current->isVisible()) {
            int framew = current->geometry().x() - current->x();
            int frameh = current->geometry().y() - current->y();

            extraw = qMax(extraw, framew);
            extrah = qMax(extrah, frameh);
        }
    }

    // sanity check for decoration frames. With embedding, we
    // might get extraordinary values
    if (extraw == 0 || extrah == 0 || extraw >= 10 || extrah >= 40) {
        extrah = 40;
        extraw = 10;
    }

#ifndef Q_OS_TEMP
    if (w) {
        // Use mapToGlobal rather than geometry() in case w might
        // be embedded in another application
        QPoint pp = w->mapToGlobal(QPoint(0,0));
        p = QPoint(pp.x() + w->width()/2,
                    pp.y() + w->height()/ 2);
    } else {
        // p = middle of the desktop
        p = QPoint(desk.x() + desk.width()/2, desk.y() + desk.height()/2);
    }
#else
    p = QPoint(desk.x() + desk.width()/2, desk.y() + desk.height()/2);
#endif

    // p = origin of this
    p = QPoint(p.x()-width()/2 - extraw,
                p.y()-height()/2 - extrah);


    if (p.x() + extraw + width() > desk.x() + desk.width())
        p.setX(desk.x() + desk.width() - width() - extraw);
    if (p.x() < desk.x())
        p.setX(desk.x());

    if (p.y() + extrah + height() > desk.y() + desk.height())
        p.setY(desk.y() + desk.height() - height() - extrah);
    if (p.y() < desk.y())
        p.setY(desk.y());

    move(p);
}


/*!
    \obsolete

    If \a orientation is Qt::Horizontal, the extension will be displayed
    to the right of the dialog's main area. If \a orientation is
    Qt::Vertical, the extension will be displayed below the dialog's main
    area.

    Instead of using this functionality, we recommend that you simply call
    show() or hide() on the part of the dialog that you want to use as an
    extension. See the \l{Extension Example} for details.

    \sa setExtension()
*/
00835 void QDialog::setOrientation(Qt::Orientation orientation)
{
    Q_D(QDialog);
    d->orientation = orientation;
}

/*!
    \obsolete

    Returns the dialog's extension orientation.

    Instead of using this functionality, we recommend that you simply call
    show() or hide() on the part of the dialog that you want to use as an
    extension. See the \l{Extension Example} for details.

    \sa extension()
*/
00852 Qt::Orientation QDialog::orientation() const
{
    Q_D(const QDialog);
    return d->orientation;
}

/*!
    \obsolete

    Sets the widget, \a extension, to be the dialog's extension,
    deleting any previous extension. The dialog takes ownership of the
    extension. Note that if 0 is passed any existing extension will be
    deleted. This function must only be called while the dialog is hidden.

    Instead of using this functionality, we recommend that you simply call
    show() or hide() on the part of the dialog that you want to use as an
    extension. See the \l{Extension Example} for details.

    \sa showExtension(), setOrientation()
*/
00872 void QDialog::setExtension(QWidget* extension)
{
    Q_D(QDialog);
    delete d->extension;
    d->extension = extension;

    if (!extension)
        return;

    if (extension->parentWidget() != this)
        extension->setParent(this);
    extension->hide();
}

/*!
    \obsolete

    Returns the dialog's extension or 0 if no extension has been
    defined.

    Instead of using this functionality, we recommend that you simply call
    show() or hide() on the part of the dialog that you want to use as an
    extension. See the \l{Extension Example} for details.

    \sa showExtension(), setOrientation()
*/
00898 QWidget* QDialog::extension() const
{
    Q_D(const QDialog);
    return d->extension;
}


/*!
    \obsolete

    If \a showIt is true, the dialog's extension is shown; otherwise the
    extension is hidden.

    Instead of using this functionality, we recommend that you simply call
    show() or hide() on the part of the dialog that you want to use as an
    extension. See the \l{Extension Example} for details.

    \sa show(), setExtension(), setOrientation()
*/
00917 void QDialog::showExtension(bool showIt)
{
    Q_D(QDialog);
    d->doShowExtension = showIt;
    if (!d->extension)
        return;
    if (!testAttribute(Qt::WA_WState_Visible))
        return;
    if (d->extension->isVisible() == showIt)
        return;

    if (showIt) {
        d->size = size();
        d->min = minimumSize();
        d->max = maximumSize();
        if (layout())
            layout()->setEnabled(false);
        QSize s(d->extension->sizeHint()
                 .expandedTo(d->extension->minimumSize())
                 .boundedTo(d->extension->maximumSize()));
        if (d->orientation == Qt::Horizontal) {
            int h = qMax(height(), s.height());
            d->extension->setGeometry(width(), 0, s.width(), h);
            setFixedSize(width() + s.width(), h);
        } else {
            int w = qMax(width(), s.width());
            d->extension->setGeometry(0, height(), w, s.height());
            setFixedSize(w, height() + s.height());
        }
        d->extension->show();
#ifndef QT_NO_SIZEGRIP
        const bool sizeGripEnabled = isSizeGripEnabled();
        setSizeGripEnabled(false);
        d->sizeGripEnabled = sizeGripEnabled;
#endif
    } else {
        d->extension->hide();
        // workaround for CDE window manager that won't shrink with (-1,-1)
        setMinimumSize(d->min.expandedTo(QSize(1, 1)));
        setMaximumSize(d->max);
        resize(d->size);
        if (layout())
            layout()->setEnabled(true);
#ifndef QT_NO_SIZEGRIP
        setSizeGripEnabled(d->sizeGripEnabled);
#endif
    }
}


/*! \reimp */
00968 QSize QDialog::sizeHint() const
{
    Q_D(const QDialog);
    if (d->extension)
        if (d->orientation == Qt::Horizontal)
            return QSize(QWidget::sizeHint().width(),
                        qMax(QWidget::sizeHint().height(),d->extension->sizeHint().height()));
        else
            return QSize(qMax(QWidget::sizeHint().width(), d->extension->sizeHint().width()),
                        QWidget::sizeHint().height());

    return QWidget::sizeHint();
}


/*! \reimp */
00984 QSize QDialog::minimumSizeHint() const
{
    Q_D(const QDialog);
    if (d->extension)
        if (d->orientation == Qt::Horizontal)
            return QSize(QWidget::minimumSizeHint().width(),
                        qMax(QWidget::minimumSizeHint().height(), d->extension->minimumSizeHint().height()));
        else
            return QSize(qMax(QWidget::minimumSizeHint().width(), d->extension->minimumSizeHint().width()),
                        QWidget::minimumSizeHint().height());

    return QWidget::minimumSizeHint();
}

/*!
    \property QDialog::modal
    \brief whether show() should pop up the dialog as modal or modeless

    By default, this property is false and show() pops up the dialog
    as modeless. Setting his property to true is equivalent to setting
    QWidget::windowModality to Qt::ApplicationModal.

    exec() ignores the value of this property and always pops up the
    dialog as modal.

    \sa QWidget::windowModality, show(), exec()
*/

void QDialog::setModal(bool modal)
{
    setAttribute(Qt::WA_ShowModal, modal);
}


bool QDialog::isSizeGripEnabled() const
{
#ifndef QT_NO_SIZEGRIP
    Q_D(const QDialog);
    return !!d->resizer;
#else
    return false;
#endif
}


void QDialog::setSizeGripEnabled(bool enabled)
{
#ifdef QT_NO_SIZEGRIP
    Q_UNUSED(enabled);
#else
    Q_D(QDialog);
#ifndef QT_NO_SIZEGRIP
    d->sizeGripEnabled = enabled;
    if (enabled && d->doShowExtension)
        return;
#endif
    if (!enabled != !d->resizer) {
        if (enabled) {
            d->resizer = new QSizeGrip(this);
            // adjustSize() processes all events, which is suboptimal
            d->resizer->resize(d->resizer->sizeHint());
            if (isRightToLeft())
                d->resizer->move(rect().bottomLeft() -d->resizer->rect().bottomLeft());
            else
                d->resizer->move(rect().bottomRight() -d->resizer->rect().bottomRight());
            d->resizer->lower();
            d->resizer->show();
        } else {
            delete d->resizer;
            d->resizer = 0;
        }
    }
#endif //QT_NO_SIZEGRIP
}



/*! \reimp */
01062 void QDialog::resizeEvent(QResizeEvent *)
{
#ifndef QT_NO_SIZEGRIP
    Q_D(QDialog);
    if (d->resizer) {
        if (isRightToLeft())
            d->resizer->move(rect().bottomLeft() -d->resizer->rect().bottomLeft());
        else
            d->resizer->move(rect().bottomRight() -d->resizer->rect().bottomRight());
        d->resizer->lower();
    }
#endif
}

/*! \fn void QDialog::finished(int result)
    \since 4.1

    This signal is emitted when the dialog's \a result code has been
    set, either by the user or by calling done(), accept(), or
    reject().

    Note that this signal is \e not emitted when hiding the dialog
    with hide() or setVisible(false). This includes deleting the
    dialog while it is visible.

    \sa accepted(), rejected()
*/

/*! \fn void QDialog::accepted()
    \since 4.1

    This signal is emitted when the dialog has been accepted either by
    the user or by calling accept() or done() with the
    QDialog::Accepted argument.

    Note that this signal is \e not emitted when hiding the dialog
    with hide() or setVisible(false). This includes deleting the
    dialog while it is visible.

    \sa finished(), rejected()
*/

/*! \fn void QDialog::rejected()
    \since 4.1

    This signal is emitted when the dialog has been rejected either by
    the user or by calling reject() or done() with the
    QDialog::Rejected argument.

    Note that this signal is \e not emitted when hiding the dialog
    with hide() or setVisible(false). This includes deleting the
    dialog while it is visible.

    \sa finished(), accepted()
*/

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