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** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.
** This file is part of the example classes of the Qt Toolkit.
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/
** If you are unsure which license is appropriate for your use, please
** review the following information:
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** or contact the sales department at sales@trolltech.com.
** In addition, as a special exception, Trolltech gives you certain
** additional rights. These rights are described in the Trolltech GPL
** Exception version 1.0, which can be found at
** http://www.trolltech.com/products/qt/gplexception/ and in the file
** GPL_EXCEPTION.txt in this package.
** In addition, as a special exception, Trolltech, as the sole copyright
** holder for Qt Designer, grants users of the Qt/Eclipse Integration
** plug-in the right for the Qt/Eclipse Integration to link to
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** Trolltech reserves all rights not expressly granted herein.
** Trolltech ASA (c) 2007
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE

#ifndef GLWIDGET_H
#define GLWIDGET_H

#include <QGLWidget>

class GLWidget : public QGLWidget

    GLWidget(QWidget *parent = 0);

    int xRotation() const { return xRot; }
    int yRotation() const { return yRot; }
    int zRotation() const { return zRot; }

public slots:
    void setXRotation(int angle);
    void setYRotation(int angle);
    void setZRotation(int angle);

    void xRotationChanged(int angle);
    void yRotationChanged(int angle);
    void zRotationChanged(int angle);

    void initializeGL();
    void paintGL();
    void resizeGL(int width, int height);
    void mousePressEvent(QMouseEvent *event);
    void mouseMoveEvent(QMouseEvent *event);

private slots:
    void advanceGears();

    GLuint makeGear(const GLfloat *reflectance, GLdouble innerRadius,
                    GLdouble outerRadius, GLdouble thickness,
                    GLdouble toothSize, GLint toothCount);
    void drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
                  GLdouble angle);
    void normalizeAngle(int *angle);

    GLuint gear1;
    GLuint gear2;
    GLuint gear3;
    int xRot;
    int yRot;
    int zRot;
    int gear1Rot;
    QPoint lastPos;


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