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** Copyright (C) 2006-2007 Trolltech ASA. All rights reserved.
** This file is part of the example classes of the Qt Toolkit.
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
** In addition, as a special exception, Trolltech gives you certain
** additional rights. These rights are described in the Trolltech GPL
** Exception version 1.0, which can be found at
** http://www.trolltech.com/products/qt/gplexception/ and in the file
** GPL_EXCEPTION.txt in this package.
** In addition, as a special exception, Trolltech, as the sole copyright
** holder for Qt Designer, grants users of the Qt/Eclipse Integration
** plug-in the right for the Qt/Eclipse Integration to link to
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** Trolltech reserves all rights not expressly granted herein.
** Trolltech ASA (c) 2007
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE


#include <QGraphicsItem>

class AnimatedPixmapItem : public QGraphicsItem
    AnimatedPixmapItem(const QList<QPixmap> &animation, QGraphicsScene *scene = 0);

    void setFrame(int frame);
    inline int frame() const
    { return currentFrame; }
    inline int frameCount() const
    { return frames.size(); }
    inline QPixmap image(int frame) const
    { return frames.isEmpty() ? QPixmap() : frames.at(frame % frames.size()).pixmap; }
    inline void setVelocity(qreal xvel, qreal yvel)
    { vx = xvel; vy = yvel; }
    inline qreal xVelocity() const
    { return vx; }
    inline qreal yVelocity() const
    { return vy; }

    QRectF boundingRect() const;
    QPainterPath shape() const;
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
    void advance(int phase);
    struct Frame {
        QPixmap pixmap;
        QPainterPath shape;
        QRectF boundingRect;
    int currentFrame;
    QList<Frame> frames;
    qreal vx, vy;


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