/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QSOUND_P_H #define QSOUND_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtCore/qobject.h" #ifndef QT_NO_SOUND class QSound; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuBucket { public: virtual ~QAuBucket(); }; class QAuServer : public QObject { Q_OBJECT public: explicit QAuServer(QObject* parent); ~QAuServer(); virtual void init(QSound*); virtual void play(const QString& filename); virtual void play(QSound*)=0; virtual void stop(QSound*)=0; virtual bool okay()=0; protected: void setBucket(QSound*, QAuBucket*); QAuBucket* bucket(QSound*); int decLoop(QSound*); }; #endif // QT_NO_SOUND #endif // QSOUND_P_H