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signalsloteditorwindow.h

/****************************************************************************
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the Qt Designer of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#ifndef SIGNALSLOTEDITORWINDOW_H
#define SIGNALSLOTEDITORWINDOW_H

#include <QtCore/QPointer>
#include <QtGui/QWidget>

class QDesignerFormWindowInterface;
class QDesignerFormEditorInterface;
class QModelIndex;
class QTreeView;
class QToolButton;

namespace qdesigner_internal {

class SignalSlotEditor;
class ConnectionModel;
class Connection;

class SignalSlotEditorWindow : public QWidget
{
    Q_OBJECT
public:
    SignalSlotEditorWindow(QDesignerFormEditorInterface *core, QWidget *parent = 0);

public slots:
    void setActiveFormWindow(QDesignerFormWindowInterface *form);

private slots:
    void updateDialogSelection(Connection *con);
    void updateEditorSelection(const QModelIndex &index);

    void addConnection();
    void removeConnection();
    void updateUi();

private:
    QTreeView *m_view;
    QPointer<SignalSlotEditor> m_editor;
    QToolButton *m_add_button, *m_remove_button;

    bool m_handling_selection_change;
};

} // namespace qdesigner_internal

#endif // SIGNALSLOTEDITORWINDOW_H


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