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complexwizard.h

/****************************************************************************
**
** Copyright (C) 2004-2006 Trolltech AS. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.  Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/

#ifndef COMPLEXWIZARD_H
#define COMPLEXWIZARD_H

#include <QDialog>
#include <QList>

class QHBoxLayout;
class QPushButton;
class QVBoxLayout;
class WizardPage;

class ComplexWizard : public QDialog
{
    Q_OBJECT

public:
    ComplexWizard(QWidget *parent = 0);

    QList<WizardPage *> historyPages() const { return history; }

protected:
    void setFirstPage(WizardPage *page);

private slots:
    void backButtonClicked();
    void nextButtonClicked();
    void completeStateChanged();

private:
    void switchPage(WizardPage *oldPage);

    QList<WizardPage *> history;
    QPushButton *cancelButton;
    QPushButton *backButton;
    QPushButton *nextButton;
    QPushButton *finishButton;
    QHBoxLayout *buttonLayout;
    QVBoxLayout *mainLayout;
};

class WizardPage : public QWidget
{
    Q_OBJECT

public:
    WizardPage(QWidget *parent = 0);

    virtual void resetPage();
    virtual WizardPage *nextPage();
    virtual bool isLastPage();
    virtual bool isComplete();

signals:
    void completeStateChanged();
};

#endif

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